![]() RealSG edits the same OG-Shotgun (-175) ObjList as we do +ObjProp -175 ObjList = "NVRelayTrap2On="BeginScript" NVRelayTrap2Off="Null" NVRelayTrap2TDest="" NVRelayTrap2TOn="Init" NVRelayTrap2OnDelay=500 NVRelayTrap2TCount=1 NVCreateAndLinkOn="Init" NVCreateAndLinkCount=1 NVCreateAndLinkCreate="og-shot flash" NVCreateAndLinkLinkType="~DetailAttachement" NVCreateAndLinkLinkData1Field="Type" NVCreateAndLinkLinkData1Value="2" NVCreateAndLinkLinkData2Field="vhot/sub #" NVCreateAndLinkLinkData2Value="0" NVCreateAndLinkLinkData3Field="joint" NVCreateAndLinkLinkData3Value="12" NVCreateAndLinkLinkData4Field="rel pos" NVCreateAndLinkLinkData4Value="0, -1.5, 0" NVCreateAndLinkLinkData5Field="rel rot" NVCreateAndLinkLinkData5Value="270" NVCreateAndLink2On="Init" NVCreateAndLink2Count=1 NVCreateAndLink2Create="og-shot eject" NVCreateAndLink2LinkType="~DetailAttachement" NVCreateAndLink2LinkData1Field="Type" NVCreateAndLink2LinkData1Value="2" NVCreateAndLink2LinkData2Field="vhot/sub #" NVCreateAndLink2LinkData2Value="0" NVCreateAndLink2LinkData3Field="joint" NVCreateAndLink2LinkData3Value="10" NVCreateAndLink2LinkData4Field="rel pos" NVCreateAndLink2LinkData4Value="0, -1, 0" NVCreateAndLink2LinkData5Field="rel rot" NVCreateAndLink2LinkData5Value="180" NVRelayTrapTDest="&~DetailAttachement" NVRelayTrapOn="EffectFire" NVRelayTrapTOn="TurnOn" " //OG-Shotgun Remove "NVGuaranteedLoot0="OneRifledSlug" " from OG-Shotgun ![]() +ObjProp -4073 "GunState" //Hybrid_Shotgun ![]() ![]() Code: ////Forces the player to manually loot Hybrid Shotguns again ![]()
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